the script is something yeeted together by myself because i was using opengl and didn't want to figure out font rendering. various parts of a glyph each correspond to one or more bits, and each glyph corresponds to 7 bits.

i think, that from most significant bit to least significant,

[1 bit for no middle triangle] [1 bit for middle triangle] [1 bit for x-flip] [2 bits in top shape] [2 bits in bottom shape]

i still haven't learned what each character looks like, which makes attempting to program in it difficult. i might make it simpler (4 bits per character or smth)

i don't think it would hurt to make my implementation public, but it is far from finished and, after i posted this, i may have broken the only things that were working

i don't really have other informations