https://github.com/munvoseli/minv/blob/master/speed.c (defining u32 to be 64 bits (on my machine) is so great wow why did i do that)
and also attempts at decoding binary file formats use << and <<= a bunch
asdf
— munvoseli
https://github.com/munvoseli/minv/blob/master/speed.c (defining u32 to be 64 bits (on my machine) is so great wow why did i do that)
and also attempts at decoding binary file formats use << and <<= a bunch
it's more to do with powers and major plot points, sort of
minor spoilers, if it's spoilers at all dGhlICJoZWlyIG9mIGJyZWF0aCIgZG9lcyB3aW5keSB0aGluZ3MsIHRoZSAid2l0Y2ggb2Ygc3BhY2UiIGRvZXMgc3BhY2V5IHRoaW5ncywgdGhlICJrbmlnaHQgb2YgdGltZSIgZG9lcyB0aW1leSB0aGluZ3MsIHRoZSAic2VlciBvZiBsaWdodCIgZG9lcyBsaWdodHkgdGhpbmdzLgo=
an "a<<b" does << things, presumably, and i do << things sometimes
classpecting is sorting you into your hogwarts house except there is a large quantity of houses
yeet here be bitshift
like idk what "best" is but if u were classpecting me into this then i would be this, maybe
i have a brain mri tomorrow so i made this because reasons alfdka potatoes
aW4gdGhlIGxvY2tlZCB0b21iIC8gd2lraSBlbmN5Y2xvcGVpZGEgam9pbnQgY2Fub246IGdvZCBraWxsZWQgbmVwdHVuZSwgYW5kIG5lcHR1bmUncyBnaG9zdCBjcmVhdGVkIGFwaW9mb3Jtcy4gIGdvZCBub3cgbGl2ZXMgb24gdXJhbnVzLgo=
just finished nona the ninth
it's not entirely clear, but i think that bmVwdHVuZSBpcyBmdWxsIG9mIGJlZXMK since dmFydW4gLT4gdmFydW5hIC0+IG5lcHR1bmUK
this does not contradict Wiki Encyclopedia canon
reading it was like solving a puzzle and it fits together so cleanly (i still have questions about some things though)
note-taking recommended, but (most of) the story is explained eventually
spock goes into a volcano because he saw a cool spider. however, spock gets stuck. kirk goes in the volcano to save spock. at this time, kirk was too busy getting gay backrubs from spock to notice that a spider was biting him. they safely leave.
the rest is irrelevant to the clue
later that day, the gravity aboard the enterprise malfunctions. most members of the crew start to float around, but kirk does not. he is concerned, but a graviton scan does not find anomalies. the gravity is fixed.
that night, spock notices a bite on kirk, and advises kirk to go to doctor mccoy.
(i think i will continue this)
the ghasts continued to lose what personhood they had left as the tethers to their previous selves became wood and nails.
they tried to find a use for chairs, because they didn't want to throw all the chairs in the garbage.
consider: use quick-fix on trolldier/roamer, ubersaw the enemy team once, and die
also: would u like to play tf2? (my decency is questionable)
i suppose that most of what i play is casual
i don't die immediately every time, i exaggerated that. it just happens often enough that i don't feel like i get to interact with the game
on uncletopia, i do notice less snipers, but those that do exist also give the feeling that i don't get to interact with the game
maybe i should try those more mobile loadouts if i get back into tf2. i don't think it feels this way when i'm not playing medic
helo.
this is a general process of stable diffusion:
this is similar to the process of revision in human writing, wherein
in both processes, there's focus on deeper issues at the start, and focus on shallower issues at the end.
a difference is that while stable diffusion works from a basis of absolute nonsense, humans have a tool called "outlining". the initial garbage that humans generate from outlining is not absolute nonsense.
with stable diffusion, the amount of bytes-or-equivalent remains constant (i think?), while with human outlining, the amount of bytes-or-whatever is greatly variable.
when i started playing minecraft a few weeks ago, i did it to prove to myself that i could do a difficult thing on a consistent basis.
now, it's like i cannot stop thinking about minecraft. i find this to be frustrating. i no longer have a good time playing it, but i still play it for whatever reason.
the sniper from team fortress 2, from the perspective of a medic main
you can't defend
you can't hide, not for too long
you have to keep moving, and you have to move erratically
you might get a couple seconds in their line of sight
if you use the vacc (which can give you bullet resistance every so often), a demoknight might charge through your team and one-shot you with a melee crit just because they saw you with it (since the vacc can be considered annoying to play against, but does not protect against melee damage)
sniper is an ever-present threat, even in areas you think you're safe, like inside the spawn building
no one can outsmart bullet
most of tf2 is fun even when you're losing, but this is why i don't really play tf2 anymore.
i want to see what's going on because knowing what's going on is fun, but i need to stay behind cover. even if i stay behind cover most of the time, i need to step into a sightline at some point, and then poof. it's impossible to play against a fast/accurate sniper.
if i get killed by any other class, i feel like it was my fault in some way. you can duck. you can damage-surf. you can watch the flank routes. you have a saw and a crossbow, if you're feeling spicy. but sniper? you can't react. while strategies exist to reduce risk, it's just an inevitability.
i used to very much dislike c++
but i think that those feelings were only partially founded
while there are things i don't like about c++, and there are things i like that are not in c++, c++ has convenient c abi/sdl2, and more-convenient-than-c dynamic memory management
those things are, like, two of the most important things to me
so potatoes
(costanza george is responsible for an unusual proportion of all dreams dreamt by dreamers of costanza george)
interesting.