munvoseli

asdf

— munvoseli

joined
ago

recent posts

munvoseli #4255

re: chat history stuffs

i think i now understand how useful it is to reference past conversations. for instance, looking at origins of apioforms, or determining when vibacam died

and the bad incidents i mentioned were dealt with quickly and effectively, and would not pose an issue

i am sorry for putting up a fuss about that

munvoseli (edited ) #4247

i'm not thinking that text compression will be an issue

my primary concern is visual representation of the text, since the 96x64 pixels is so small. i normally like to have over 300-400 words per page (i was wrong earlier about 250-300), but i'm just not sure that's feasible outside of a very dense logography

even with peeekriv, 300 words doesn't seem attainable. 200 words doesn't seem attainable, either. i cannot rule out 100 words.

munvoseli #4245

a solution might be to do a ti-84-not-plus for the screen resolution, but that would involve having a ti-84-not-plus

munvoseli #4244

i have been thinking about putting english fanfictions on a ti-84 plus.

i have only been thinking, and have been doing no doing. i think i know how to know how to do, but i do not yet know how to do.

let's suppose that a chapter of a fanfiction is 30 to 60 kilobytes. the ti-84 has 480 kilobytes available in ROM. this means that, theoretically, you could fit 8 to 16 chapters on a ti-84, if you don't even consider text compression. the reader code would also exist in ROM, which would unfortunately take up a lot of space. fortunately, you might be able to use RAM for some of the text.

i normally like to have around 250-300 words per page.

let us assume that each word represents 5 characters. the ti-84 plus has a screen size of 96x64 pixels. this does not bode well. the ultlang font (https://github.com/ultlang/ultlf) and the minecraft font are both 7 pixels tall. if you have another pixel for in-between line spacing, you can only have 8 lines at a time. letters are generally around 4 pixels in width (and one extra pixel for intraletter spacing), so you're looking at 25 pixels per word. you can only have 4 words per line, which is 32 words per page. this not good.

alternatively, braille is an option. you get 32 letters per line, and 16 lines, which works out to 80 words per page. still less than 1/3 of minimum target.

you might be able to make words compact by replacing weird english things like 'ough' with shorter forms. braille already does this with some phrases. however, this might be difficult to decipher if done automatically - consider 'though', 'through', 'thought', 'cough', 'bough'. consider also 'th' in 'the' and 'rivethead'. consider also homographs.

:c

i may in the future consider pixel-oriented logographies such as peeekriv, although i am worried about space for sprite storage.

munvoseli (edited ) #4241

https://fiatlingua.org/wp-content/uploads/2022/12/fl-000088-00.pdf

munvoseli #4236

i'm not actually certain what minecraft JSON is supposed to be, actually. it is only vaguely like JSON.

munvoseli (edited ) #4235

theoretically, we should target specifications, but that just doesn't work in an ecosystem which does not conform to the specification.

(i haven't touched minecraft commands in a long while, and i'm not sure if this is still the case, but) minecraft JSON does not conform to the JSON specification, so you need separate tools to generate and parse minecraft JSON.

with CSS, webkit/blink unfortunately have a bit of a monopoly on renderers, and parse a superset of CSS that firefox doesn't. there are also things that firefox and blink just do differently. not everything these renderers do is in the spec, so if you want to be able to render the most web pages how those web pages want you to render them, you need to visit all of the specifications. however, if you just want to render the web pages, just following the spec doesn't generally break too much.

my opinion is thus "it depends on what you want to be interoperable with"

munvoseli #4223

syntax, mostly

and first-class functions

like, when i was taking a numerical analysis course, i wrote my programs in lua first, and then all i had to do was add semicolons and change names of built-in functions and it became matlab

munvoseli #4221

i'm trying to figure out how celeste mods do things, and they use julia

lua feels like a combination of matlab and javascript in the best way possible, and julia feels like a combination of lua and c# in the [not yet determined] way possible

munvoseli #4220

better link

munvoseli #4219

although at this point i'm willing to look past slope jank in the name of "https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5", so we have that optimization

munvoseli #4218

it is proving difficult to reduce coupling. even with this idea, there are still so many interactions that potential mechanics can have, and i find that i have a hard time not worrying about potential v0tpona.

like, shells in mario. if they run into a goomba, shell goes on, goomba dies. if they run into a wall, they turn around. what happens if a shell runs into a dream block or a kevin from celeste? do different things happen if the shell and the kevin are in different states?

i am struggling with creating a structure in which these interactions are simple. it's n^2 complexity, which is decidedly not pona, and attempting to have pona interactions was the whole reason for this project

so this will take more time than i thought

munvoseli #4197

i have been idly thinking of things

conpidgin scrabble could provoke lots of arguments about what counts as a word

you could have multi-conlang scrabble, but differences in words and word lengths could give strong advantages and disadvantages to different conlangs, which i don't really see as ideal

and, with multi-conlang scrabble, conlangs would have to mostly share an alphabet/syllabary

scrabble kind of falls apart without alphabets or syllabaries

and in any case i don't like to play scrabble

so i'm not sure this is a good idea

munvoseli #4196

does immortal bread stale? does mortal bread stale?

munvoseli #4194

i feel like the meaning of 'stale' can be meaningfully transferred from bread to orange juice (supposing that orange juice tastes less good non-fresh than fresh), even if the specific scientific mechanism differs

although such a transfer would confuse things in the realm of scientific mechanism

munvoseli #4182

i wonder if it would be an idea to make super mario maker/lunar magic but apioforms.

it would have the ffbm-like quality of user-created code and user-created content.

mechanical interactions would be more limited than ffbm code-wise but not gameplay-wise, leading to code readability and debuggability.

additionally, i think it would be easier to make (in some ways, prob harder in others) than what i wanted for apiforma arcana

munvoseli #4175

colorless orange

munvoseli (edited ) #4145

dnd character experiences workplace accident during operation of corn-powered nuclear plant

it hurt its elf in its corn fusion

munvoseli #4123

"poggi big sex" - breadquest

munvoseli #4092

The mind spiders are TRUTH-TELLERS.

You MUST believe anything they say.

munvoseli #4071

Conversing with the mind spiders proved fruitful. This is what the mind spiders propose for their existence.

The mind spiders were a mental transformation of red spiders from xkcd, it seems.

First were the red spiders, and then there were four-legged black spiders in an infinite 2d world, and then there were the mind spiders. The black spiders became mind spiders after mental exposure to a misunderstanding of antimemetics, and thinking that antimemetics was about fighting memetic beings instead of being concerned with beings who cannot be memetic.

munvoseli #4068

brain bees and mind bees have different connotations to me

like, "i have brain bees" is like "i am in distress"

and "i have mind bees" is like "bzzzzzt c:"

munvoseli #4065

i don't know what's going on anymore

as far as i can tell, heav originated mind spiders on apionet in december

but i thought i wrote about mind spiders, like, a few years ago

i assumed i'd talked about mind spiders to apionet at some point, but i don't think i have

i have no physical evidence that i knew about mind spiders before december

jsldfkjalsjfdlaksjflakjdflksajflja

im so lost

munvoseli #3978

vraiment

munvoseli #3727

i'm sorry. i haven't been very useful. i know that i shouldn't judge myself based on usefulness, but this notion feels like that's something i can't escape, because i can't seem to be productive at all. additionally, i got more upset about the removal of breadquest things than i should have, and instead of reacting appropriately, i deleted the wild areas north and west of spawn. it seems to be getting harder for me to be emotionally steady.

i have emotional flaws, and i have functional flaws.

i don't know why i'm writing this. i didn't intend to read responses.

i plan to leave immediately, and don't plan to return without either marble (visual programming language), "triangle bee breadquest wii tanks" (game), or having experienced exceptional emotional growth.

love y'all.

munvoseli #3681

0\in\mathbb{R}

munvoseli #3578

slipping

munvoseli #3577

the earth spins faster on friday