• nomic which doesn't have any gamestate, and the things in the real world are what the rules concern
  • nomic where the structure of gamestate is formally mathematically defined, and strongly typed
  • "common law" nomic, based on judicial precedent and "tradition" instead of writing everything down explicitly before using it
  • computerised nomic (designed better than conic nomic 1.5)
  • nomic where everything has to be done in person and on physical paper instead of over the internet or on the computer
  • nomic where all the rules are in a loglang
  • nomic where all the rules are in toki pona
  • nomic used as a system of governance for some other actual thing
  • nomic where people actively try to create contradictions and confusing edge cases in the rules
  • dictatorship nomic
  • federation of different nomic games that is itself a nomic

post your Nomic Ideas in the thread below