nomic ideas #260

 
ubq323 (bureaucrat) src #2374
  • nomic which doesn't have any gamestate, and the things in the real world are what the rules concern
  • nomic where the structure of gamestate is formally mathematically defined, and strongly typed
  • "common law" nomic, based on judicial precedent and "tradition" instead of writing everything down explicitly before using it
  • computerised nomic (designed better than conic nomic 1.5)
  • nomic where everything has to be done in person and on physical paper instead of over the internet or on the computer
  • nomic where all the rules are in a loglang
  • nomic where all the rules are in toki pona
  • nomic used as a system of governance for some other actual thing
  • nomic where people actively try to create contradictions and confusing edge cases in the rules
  • dictatorship nomic
  • federation of different nomic games that is itself a nomic

post your Nomic Ideas in the thread below

ultlang src #2375
  • a game of nomic
munvoseli (edited ) src #2376
  • nomic but it's just an mmo (maybe starts out as breadquest) and pull requests are voted on, in addition to in-game rules and out-of-game rules and whatever other rules there are
ubq323 (bureaucrat) src #2377

interestingly there was an (now-defunct) eisengame that was like this i think. it was called exitium (unrelated to the current game called exitium), and it worked like a cellular automaton, and players could vote on new rules for cell transitions, or something. it no longer exists and the source code is lost iirc.

ultlang src #2384

nomic where each rule is "minted" on the "blocked chain" as an "non-fuckable token"

gollark src #2388
  • nomic where the rules are expressed as pictograms or something
citrons (bureaucrat) src #2460
  • nomic played in a conpidgin that is only allowed to be spoken within the game
ubq323 (bureaucrat) src #2461

oh i like that one

ultlang src #2462

that does sound like an interesting idea

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