i have an unusual number of dreams featuring george costanza actually. i should start writing them down
— ubq323
- joined
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we only accept sites that have actual content. come back when you have some actual content
sorry for the delay. you have been accepted into GEORGE! please add this to your website somewhere:
<iframe height="50" src="https://george.gh0.pw/embed.cgi?motan" style="border:none;width:100%" sandbox="allow-top-navigation"></iframe>
or see the documentation for more options
sorry for the delay. you have been accepted into GEORGE! please add this to your website somewhere:
<iframe height="50" src="https://george.gh0.pw/embed.cgi?kpwu
" style="border:none;width:100%" sandbox="allow-top-navigation"></iframe>
or see the documentation for more options
sorry for the delay. you have been accepted into GEORGE! please add this to your website somewhere:
<iframe height="50" src="https://george.gh0.pw/embed.cgi?brisray
" style="border:none;width:100%" sandbox="allow-top-navigation"></iframe>
or see the documentation for more options
i agree with heav here. i do actually agree with several of your criticisms of minecraft, and i probably would be interested in contributing to this project once it exists.
(also, i'm currently working on my own project which is vaguely similar to this? it's not a minecraft clone, it's played on a 2d hex grid for instance, but i am planning to address in it many of the same weaknesses of minecraft that you've talked about too. in particular the stuff about variety of worldgen, and structures and things. actually i'd be quite interested to talk about how worldgen without biomes might work but i don't want to derail this thread more than i already have)
the advantage of mod apis is that you can have hundreds and thousands of mods, all of which are going to be mostly compatible with each other, and the individual player gets to choose exactly what combination they want. if you merged all these features into the base game (or a relatively smaller number of forks) then you wouldn't have that freedom of choice.
and if you are thinking 'well, that freedom of choice doesn't sound like fun to me' that's fine, but given the popularity of modding across a wide variety of video games, it seems like a lot of people have a different idea of fun to you.
i don't understand why people keep testing this, the code is right here
a.gh0.pw is red, g.gh0.pw is green, d.gh0.pw is blue. makes it easier to tell which is which when you have lots of tabs open
in any case, how would processing johnvertisements on the server-side reduce the number of required http requests? the browser is going to have to request that image regardless of where it's requesting that image from.
yeah, that should be fine. not much text gets bridged to apionet, and yeah you could just add some gibberish to the front of each post if needed
sorry for the delay. your application has now been sent to the council for consideration.
sorry for the delay. your application has now been sent to the council for consideration.
i have been doing so at https://g.gh0.pw/aoc/tree/22
(did you know: you can put urls in angle brackets to make them link properly. maybe this should happen automatically whenever it detects a url though. hmm)
this looks fine. could you pull in the newest version of the source code and put your changes on top of it, so i can merge it
the apionet/apioforum 'private leader board' for 'advent of code' code is 968142-c1abf4d8
, if anyone wants to join that
maybe you emailed back though, or something. i will look at it properly again in a couple of minutes