- nomic which doesn't have any gamestate, and the things in the real world are what the rules concern
- nomic where the structure of gamestate is formally mathematically defined, and strongly typed
- "common law" nomic, based on judicial precedent and "tradition" instead of writing everything down explicitly before using it
- computerised nomic (designed better than conic nomic 1.5)
- nomic where everything has to be done in person and on physical paper instead of over the internet or on the computer
- nomic where all the rules are in a loglang
- nomic where all the rules are in toki pona
- nomic used as a system of governance for some other actual thing
- nomic where people actively try to create contradictions and confusing edge cases in the rules
- dictatorship nomic
- federation of different nomic games that is itself a nomic
post your Nomic Ideas in the thread below