i wonder if it would be an idea to make super mario maker/lunar magic but apioforms.
it would have the ffbm-like quality of user-created code and user-created content.
mechanical interactions would be more limited than ffbm code-wise but not gameplay-wise, leading to code readability and debuggability.
additionally, i think it would be easier to make (in some ways, prob harder in others) than what i wanted for apiforma arcana
it is proving difficult to reduce coupling. even with this idea, there are still so many interactions that potential mechanics can have, and i find that i have a hard time not worrying about potential v0tpona.
like, shells in mario. if they run into a goomba, shell goes on, goomba dies. if they run into a wall, they turn around. what happens if a shell runs into a dream block or a kevin from celeste? do different things happen if the shell and the kevin are in different states?
i am struggling with creating a structure in which these interactions are simple. it's n^2 complexity, which is decidedly not pona, and attempting to have pona interactions was the whole reason for this project
so this will take more time than i thought
although at this point i'm willing to look past slope jank in the name of "https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5", so we have that optimization
i'm trying to figure out how celeste mods do things, and they use julia
hm, in what way is lua like matlab? i can't think of many similarities
and first-class functions
like, when i was taking a numerical analysis course, i wrote my programs in lua first, and then all i had to do was add semicolons and change names of built-in functions and it became matlab
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