poll, in 1 moment

best c operator

*a = b*: 0 votes*a += b*: 0 votes*a -= b*: 0 votes*a *= b*: 0 votes*a /= b*: 0 votes*a %= b*: 0 votes*a &= b*: 0 votes*a |= b*: 0 votes*a ^= b*: 0 votes*a <<= b*: 0 votes*a >>= b*: 0 votes*++a*: 0 votes*--a*: 0 votes*a++*: 0 votes*a--*: 0 votes*+a*: 0 votes*-a*: 0 votes*a + b*: 1 votes*a - b*: 0 votes*a * b*: 0 votes*a / b*: 0 votes*a % b*: 0 votes*~a*: 0 votes*a & b*: 0 votes*a | b*: 0 votes*a ^ b*: 1 votes*a << b*: 1 votes*a >> b*: 0 votes*!a*: 0 votes*a && b*: 0 votes*a || b*: 0 votes*a == b*: 0 votes*a != b*: 0 votes*a < b*: 0 votes*a > b*: 0 votes*a <= b*: 0 votes*a >= b*: 0 votes*a[b]*: 0 votes**a*: 1 votes*&a*: 1 votes*a->b*: 2 votes*a.b*: 0 votes*a(...)*: 0 votes*a, b*: 0 votes*(type) a*: 0 votes*a ? b : c*: 2 votes*sizeof*: 0 votes*_Alignof (since C11)*: 0 votes

if apioforum had ranked-choice voting this might be more interesting. on the other hand, it mightn't be

The most useful is probably a-=b since it's almost tc by itself. But it's not the most amusing

actually, i think a(...) is the best, but also doesn't look like an operator. the other only important one

I was trying to explain why I chose *a but viba described it pretty fittingly, surprisingly. except that it's *a for me and not &a

yeet here be bitshift

like idk what "best" is but if u were classpecting me into this then i would be this, maybe

classpecting is sorting you into your hogwarts house except there is a large quantity of houses

it's more to do with powers and major plot points, sort of

minor spoilers, if it's spoilers at all dGhlICJoZWlyIG9mIGJyZWF0aCIgZG9lcyB3aW5keSB0aGluZ3MsIHRoZSAid2l0Y2ggb2Ygc3BhY2UiIGRvZXMgc3BhY2V5IHRoaW5ncywgdGhlICJrbmlnaHQgb2YgdGltZSIgZG9lcyB0aW1leSB0aGluZ3MsIHRoZSAic2VlciBvZiBsaWdodCIgZG9lcyBsaWdodHkgdGhpbmdzLgo=

an "a<<b" does << things, presumably, and i do << things sometimes

https://github.com/munvoseli/minv/blob/master/speed.c (defining u32 to be 64 bits (on my machine) is so great wow why did i do that)

and also attempts at decoding binary file formats use << and <<= a bunch

please log in to reply to this thread