y si me como el sello sin querer
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— taswelll
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…at the expense of taking far more time for those capabilities to come to fruition.
what?
The fracturing of the community also leads to a fracturing of the effort. I would much rather have a few good choices than many bad choices.
would it? i think there would be less effort overall. you dont encourage modding by.. making it harder
Modding APIs also bring downsides by being a complex subsystem of the project for the maintainers to deal with, taking away time that could be used to solve other problems in the software,
but it also increases the capabilities of the project by approximately ∞%!
and (in my experience) they often lead to fracturing of a community and too many options to choose from.
this is good! i like having choices. you can always choose not to use mods
ok! plugins/add-ons/mods are much easier to manage and install and use than forks. anyone can drag a bunch of files into a folder, add things they want, or remove things they dont. modularity!
I really don't like the mentality that video games are somehow special pieces of software.
they aren't though? a lot of libre software has mods, they're just usually called "plugins"
so there's a mod called the Scrimblermod that adds an item called the Scrimbler. and then there's a mod called GlurberDeluxe that adds an item called the Glurber. the Scrimbler and the Glurber are different items that change different aspects of the game. i like both of these mods. can i use them both?
Doesn't that risk overwhelming the player with too many choices, not all of which will be good and many of which have only slight differences from each other, in the same way as e.g. a sandbox game with a detailed world settings selector?
is this bad?