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— taswelll


recent posts

taswelll #4669

apionet is a horse

taswelll #4662

there is one key point you are not considering. 100% of apionet is arguments. if the arguments are moved somewhere else or removed altogether there is no more apionet. apionet consists only of this. there is nothing else ever happening on apionet. nobody ever pays attention to the non-argument apionet messages. the banter engulfs all.like a black hole and boy arent we all getting SUCKED into the hole. we are all going to get SUCKED into the hole and die. all o fus are destined to the HOLE. the HOLE is the end of everything and all the things. there is no destiny only HOLE. the HOLE will suck all of us up and poop us back out in the fifth dimension where we all can live happily without arguments or holes or poop. but unfortunately when you die in the fifth dimension you respawn in the normal dimension. so all of our efforts are in vain. no point in doing anything .sorry

taswelll #4526

taswelll #4490


taswelll (edited ) #4483


taswelll #4479

bzzzzzzzzzt :3

taswelll #4397

the pre

taswelll (edited ) #4301

i'm pretty sure extensions imply being supersets ​ like ​ by definition

taswelll #4237


taswelll (edited ) #4234



taswelll #4231

no, actually

taswelll #4228

who is "we"? what do you mean by "target"?

taswelll #4067

i prefer mind bees

taswelll (edited ) #3943

do not worry. just add

User-agent: *
Disallow: /

to your /robots.txt file

taswelll #3940

naming things is convenient, even more so in the event of a mind spider incursion

taswelll #3894

…at the expense of taking far more time for those capabilities to come to fruition.


The fracturing of the community also leads to a fracturing of the effort. I would much rather have a few good choices than many bad choices.

would it? i think there would be less effort overall. you dont encourage modding by.. making it harder

taswelll #3862

Modding APIs also bring downsides by being a complex subsystem of the project for the maintainers to deal with, taking away time that could be used to solve other problems in the software,

but it also increases the capabilities of the project by approximately ∞%!

and (in my experience) they often lead to fracturing of a community and too many options to choose from.

this is good! i like having choices. you can always choose not to use mods

taswelll #3846


taswelll #3844

oh! i didnt notice that

taswelll #3843

ok! plugins/add-ons/mods are much easier to manage and install and use than forks. anyone can drag a bunch of files into a folder, add things they want, or remove things they dont. modularity!

taswelll (edited ) #3833

I really don't like the mentality that video games are somehow special pieces of software.

they aren't though? a lot of libre software has mods, they're just usually called "plugins"

taswelll #3814

yea! mods are optional

taswelll #3812

a lot of mods would very much not fit in the main game

taswelll #3794

so there's a mod called the Scrimblermod that adds an item called the Scrimbler. and then there's a mod called GlurberDeluxe that adds an item called the Glurber. the Scrimbler and the Glurber are different items that change different aspects of the game. i like both of these mods. can i use them both?

taswelll #3791

Doesn't that risk overwhelming the player with too many choices, not all of which will be good and many of which have only slight differences from each other, in the same way as e.g. a sandbox game with a detailed world settings selector?

is this bad?

taswelll #3790

how exactly would this work? what if i want to use several mods?

taswelll #3782

you dont need instructions, just do paru -S the-software

taswelll #3780